âĄī¸Attributes
Last updated
Last updated
The main idea behind attributes is to give users a simple, intuitive way of determining a player's value and assets.
This offers rugby fans and non-experts alike an easy-to-understand system for discovering the game (much like a FIFA video game in soccer).
And for rugby experts, while they can still go into detail about the stats if they wish to push their analysis further, it allows for rapid reading with only 5 pieces of information to look at first, while having a complex algorithm using over 50 stats to highlight every important rugby action.
Attributes Score in OVAL3 is calculated using a comprehensive system that takes into account five key attributes: Strength, Skills, Impact, Defense, and Attack. These attributes are derived from an extensive database of elementary and primary player skills, creating a rich tapestry of performance indicators. The primary skills of players are meticulously evaluated and aggregated to determine their contribution to each attribute.
To ensure accuracy and reliability, player performances in OVAL3 are obtained from OPTA (Stats Perform). This data provider furnishes the game with up-to-date and authentic information on real-life player performances, including their achievements, statistics, and overall impact on the field.
The calculation of player scores serves as a vital component in determining their impact within the game. It takes into consideration a player's physical strength, technical skills, influential moments, defensive capabilities, and offensive prowess. This holistic approach captures the multidimensional nature of rugby and allows players to strategize and compose teams based on a deep understanding of the attributes that contribute to success in the sport.
The weight of each attributes depends of player position (Position_Weight).
Each attribute is based on ten or so player stats, each of which is assigned a certain number of points. The number of points awarded also depends on the player's position, evaluated according to an average stat for each position.
Adding up the number of points obtained for each stat gives an attribute score between 0 and 100 (i.e. Attack_Score).
If the number of points exceeds 100, the attribute score remains capped at 100.