# Attributes

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## Philosophy

The main idea behind attributes is to give users a simple, intuitive way of determining a player's value and assets.&#x20;

This offers rugby fans and non-experts alike an easy-to-understand system for discovering the game (much like a FIFA video game in soccer).&#x20;

And for rugby experts, while they can still go into detail about the stats if they wish to push their analysis further, it allows for rapid reading with only 5 pieces of information to look at first, while having a complex algorithm using over 50 stats to highlight every important rugby action.

## Definition

Attributes Score in OVAL3 is calculated using a comprehensive system that takes into account five key attributes: Strength, Skills, Impact, Defense, and Attack. These attributes are derived from an extensive database of elementary and primary player skills, creating a rich tapestry of performance indicators. The primary skills of players are meticulously evaluated and aggregated to determine their contribution to each attribute.&#x20;

To ensure accuracy and reliability, player performances in OVAL3 are obtained from OPTA (Stats Perform). This data provider furnishes the game with up-to-date and authentic information on real-life player performances, including their achievements, statistics, and overall impact on the field.&#x20;

The calculation of player scores serves as a vital component in determining their impact within the game. It takes into consideration a player's physical strength, technical skills, influential moments, defensive capabilities, and offensive prowess. This holistic approach captures the multidimensional nature of rugby and allows players to strategize and compose teams based on a deep understanding of the attributes that contribute to success in the sport.

## Specs

* The weight of each attributes depends of player position (*Position\_Weight)*.
* Each attribute is based on ten or so player stats, each of which is assigned a certain number of points. The number of points awarded also depends on the player's position, evaluated according to an average stat for each position.
* Adding up the number of points obtained for each stat gives an attribute score between 0 and 100 (i.e. Attack\_Score).&#x20;
* If the number of points exceeds 100, the attribute score remains capped at 100.
