OVAL3 - Game rules
OVAL3 - Game rules EN
OVAL3 - Game rules EN
  • 👋Welcome to OVAL3
  • Overview
    • 💡The Concept
    • 👀Our Vision
    • 🤝Licences and partnerships
    • ⭐Antoine Dupont
  • PLAYER CARDS
    • 🃏Player Card
    • ✨In-game valuation
    • 🚩Player position
    • đŸ’¯Player Rating
    • 💎Rarity
    • 🔰Tags
    • đŸ“ļExperience Points (XP)
    • 🌐NFT assets
  • MARKETPLACE
    • â„šī¸What is the marketplace?
    • 🆕New cards (primary market)
    • 🔀Trade (secondary market)
    • 💲OVL3 token
      • $OVL3 Staking
  • FANTASY GAMEPLAY
    • âš™ī¸Principle
    • đŸĸOnboarding
    • 🔠Competitions
      • How to participate
      • List of competitions
      • Entry Rules
      • Schedule
    • đŸ‘Šâ€âœˆī¸Team management
      • Free-to-play registration
      • Free-to-play transfers
      • NFT comp. registration
      • NFT comp. edit
      • Captain
    • #ī¸Leaderboards
      • How the Leaderboard is calculated
    • 🎁Rewards
      • Player cards
      • Token
      • Game tickets and merch.
      • Money can't buy experiences
  • SCORING SYSTEM
    • đŸ’¯Player score
      • 🏉Real score
      • âœĄī¸Attributes
        • Calculation
        • Position weight
        • Stats used
    • 🎴Card score
    • đŸ›Ąī¸Team score
  • Future features
    • 🃏Resource cards
    • ⚡Booster cards
    • đŸ’ĒTraining camp
    • 🔏Private leagues
    • đŸ‘ĨPvP
    • â‰ī¸Phygital
  • CONTACT
    • đŸ‘ĢCommunity
    • 🛗Feedback
    • ❓FAQ
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  1. PLAYER CARDS

NFT assets

OVAL3 NFT card collectibles are the beating heart of the game

In-game assets are the heart and soul of OVAL3. These valuable digital assets form the foundation of your gameplay experience, allowing you to assemble formidable teams, gain strategic advantages, and unlock thrilling possibilities. Each card type serves a unique purpose, with player cards representing the stars of the game, resource cards providing additional support and opportunities, and booster cards granting temporary boosts to your team.​

Introducing the notion of scarcity serves to improve the gamification of the ecosystem and also piggybacks on the concept of demand and supply economics to bring value to the rarer cards.

The emission of freshly minted cards on the marketplace will not be done in one go but gradually way over time. Indeed, we want the players to have a firsthand game experience before focusing on collecting cards. Also, not launching all cards at once increases their rarity as the game develops.

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Last updated 1 year ago

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