> For the complete documentation index, see [llms.txt](https://bamg-sports.gitbook.io/oval3-game-rules/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bamg-sports.gitbook.io/oval3-game-rules/oval3-game-rules-fr/scoring-system/le-score-dune-carte.md).

# Le score d'une carte

Le score final d'une carte de joueur est donc une fonction de la rareté de la carte de joueur (immuable), de son XP et de son score de joueur en temps réel.

$$
Card Score = PlayerScore \* (Base+Rarity+Card XP+ifCaptain)
$$

{% hint style="success" %}
**Example:**&#x20;

*Gameweek player score = 82pts*

*Base = 100*

*Rarity = rare = +50%*

*CardXP = 12%*

*Captain = 0 (20% if he was captain)*

**Card score =** 82 x (100+50+12+0)% = **133pts**
{% endhint %}
